Head-Eye Tracker

Video-based Tracking
We believe that in the near future traditional computer input devices like the keyboard and the mouse are going to be supplemented or replaced by more natural interfaces. For many applications, vision-based trackers are suitable as interaction devices. We have developed a family of non-intrusive, markerless computer vision based modules for human computer interaction in indoor environments. The modules are designed to work with a variety of cameras ranging from low cost to high end devices allowing to find a best compromise between performance and price. All trackers may communicate via established protocols (e.g. Polhemus protocol on serial line) as well as via specially designed DCOM interfaces. Head tracking is essential for showing 3D content with autostereoscopic displays. Our head tracking module tracks the user's eye position with a common webcam as well as with a 120 Hz high speed camera. A special stereo version provides improved accuracy and/or an extended tracking range.
Using sensor fusion techniques, the various tracking modules may be combined to set-up novel interaction tools allowing smart applications. For example, a new and very natural pointing tool is created by combining the head (pupil) tracker with the hand (finger tip) tracker; with such a tool the user can easily control the position of a marker on the screen by pointing in the desired direction. Tracking the users gaze vector allows a speech recognition engines to react more reliable and context sensitive.
Head Tracker Specifications
| Sampling Rate | Webcam PAL/NTSC camera Sony HR 50 | 30 Hz 50/60 Hz 120 Hz |
| Data output | Origin Dynasight (TM) (serial) Polhemus (TM) (serial) DCOM | |
| Position accuracy | X/Y direction (target plane) z direction (camera axis) | 3 mm 10 mm |
| Tracking range | 80 cm x 60 cm at 80 cm distance 0,5 - 1,5 m distance |
Fraunhofer Institute for Telecommunications
Heinrich-Hertz-Institut
Interactive Media - Human Factors
Einsteinufer 37
10587 Berlin
Germany
