Flyer and Info Material

Virtual Clothing

We developed a dynamic texture overlay method for the visualization of garments. The system allows a user in a virtual mirror or virtual fitting room environment to view himself wearing differently and personalized textured clothes without the need to actually try them on. A single camera captures a moving person and the elastic deformations and illumination of his clothes are estimated. An arbitrary texture is augmented onto the moving garment such that the person seems to wear the virtually textured piece of cloth. In these virtual fitting room environments no additional equipment is required so that the person can move freely in front of the virtual mirror.


Flyer: Virtual Clothing (pdf)

Virtual Mirror

The Virtual Mirror enhances the visualization of customized consumer articles. Instead of viewing yourself in a real mirror, highly sophisticated 3D image processing techniques are used to verify the appearance of new models. A camera captures the real world and outputs the mirrored images onto a large display which replaces a real mirror. The 3D motion is tracked in real-time and computer graphics models of the consumer articles are augmented into the video such that the person seems to wear the virtual objects.

Flyer: Virtual Mirror (pdf)

Graphics Streaming

Modern computer games pose high demands on CPU power and are usually only available on high end PCs and game consoles. In order to enable ubiquitous gaming in a home environment, hotel, or café, a 3D graphics streaming solution has been developed. From a server executing the games, the graphics commands are intercepted, encoded and streamed to low cost end devices, where they are rendered locally. The object-based approach offers high visual quality at low delay, crucial for gaming and interactive graphics applications.

Flyer: Remote Game Play (pdf)

Text2Video

Text2Video creates video animations with a user selected character that reads a personalized text message. The characters, ranging from synthetic avatars to real people, are generated from a single image. These 3D representations are animated synchronously to the speech synthesized from the text by different text-to-speech engines. Additional motion of the head and the eyes, support for emoticons, and voice modification enhance the visual acceptance of the video. Applications of this technique are SMS to MMS conversion, intelligent user interfaces, or animation services on web sites as well as TV productions.

Flyer: Text2Video (pdf)

Facial Animation

The Computer Vision and Graphics Group at the Fraunhofer Institute for Telecommunications Heinrich-Hertz-Institute has significant expertise and know how in different aspects of facial animation. We work on facial animation for PCs and mobile devices, avatar control, facial expression analysis, animation from text, speech, or video, creation of 3D head models, and much more. Many different algorithms have been developed and industrial, national and European projects have been conducted. We offer individual solutions in the area of facial animation and to adapt existing components to customer's wishes.

Flyer: MPEG-4 Facial Animation (pdf)

MPEG-4 Panoramic Imaging

In contrast to common video, 3D computer graphics environments provide much more interactivity and allow user feedback. Panoramic views, e.g., offer the user the possibility to navigate through virtual scenes. Viewing directions can be changed or details enlarged by zooming into interesting areas. This can be exploited in product presentations for e-commerce, where the user can individually explore the objects from all directions. Also tourism or event management can benefit from the interactivity of virtual guides or walk throughs.

Flyer: MPEG-4 Scene Compositing (pdf)

One Shot 3D Capturing

The 3D Face Scanner facilitates the creation of 3D models by capturing just a single image. Robust methods for the image processing ensure a high performance even with inconvenient light conditions. The resulting high resolution 3D models show high accuarcy and richness of details. The system runs on typical consumer hardware: a digital camera, projector and a PC. The processing time is also moderate.

Flyer: One Shot 3D Capturing (pdf)